Studio Brief 1: Design Development

I have been trying to develop this design forward since the interim crit. I have been told that I should experiment with colours, and see how I could change the moon. Below are some of the outcomes:
Origional:
I experimented with the shape of the lighting behind my character to see if it would make it look like he was down a hole more, but found that the current shape is better.
Alternatively I could leave the lighting shape. I'm not sure if it's really needed.
I wanted to see if there was another way to illustrate the moon in a less detailed way. Previously the moon was too detailed with craters and stars surrounding it that it drew too much attention away from the character and looked a bit out of place in contrast. Here I have tried to illustrate some clouds in front of it. It seems slightly more mysterious, but I'm note sure if it is clear that it is in fact a moon.
This crescent moon makes it more obvious that it is a moon, but seems way too cartoony and clean cut to fit with the style of illustration of my character.
Here is the design in a dark blue. Although some people suggested this, I feel that it loses impact and doesn't have the same melancholic theme that I was going for.
Although I don't see why a lens flair would ever be used inside illustrator, I experimented with using it as the light source. Although it looks strange in comparison to the vector path character, there is something quite interesting about it.
The change in colour of this design makes it clearer that he is in a hole and that it is night time, but the black and dark blue clash and it doesn't look right.

Tuesday, 11 February 2014 by Ashley Woodrow-smith
Categories: , | Leave a comment

Leave a Reply